Hyperspace Hunter
MI 445 001 Project 1 - 2D Shooter
Modifications:
- Exit portal and target enemy system. Created and modified scripts to have trackable "target" enemies that once killed enables the portal for level completion. Until the GameManager sees all target enemies destroyed, the portal remains hidden. This is intended to have the player searching for enemies and the active portal in order to complete the level.
- Turret mode. Created and modified scripts to make a turret fire mode. On toggle, this will set the fire mode to asteroids, locking the player's movement, reduce the camera size, and increase the rate of fire. This is intended to aid the player in defeating groups of enemies at the risk of staying stationary. Stationary players lose precious searching time and are at risk of taking projectile hits.
- Fueling system. Added FuelTank and FuelPickup scripts as well as the UI to display them. The player starts with a full fuel gauge that gradually depletes and loses if it hits empty. Fuel pickups and respawning fully refill the gauge. This is intended to create conflict between prioritizing the search for active threats, targets, or fuel sources, which are all necessary to completing the level.
Resources:
Unity Documentation and Brackeys video on sliders for hp bars
Credits:
Made by Vincenzo Felici
Leave a comment
Log in with itch.io to leave a comment.